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Game development

Ice Climber Remake

2020
Game developer
Ice Climber Remake

Project description

A 2D game project inspired by the classic Ice Climber. Originally built years ago and recently updated to showcase modern tooling with LibGDX and TeaVM. The game features vertical climbing mechanics, destructible blocks, simple enemy AI, and Box2D-based lighting. It includes three full levels, JSON score persistence, and a modular architecture that runs on desktop and in the browser. Textures were created in Adobe Illustrator.

Key features

Textures and graphic assets made in Adobe Illustrator

Realistic 2D physics using the integrated Box2D engine

Real-time dynamic lighting with Box2DLights

Three playable worlds with difficulty progression and animated transitions

Cross-compilation to JavaScript for plugin-free browser play

High-score and record persistence in JSON

Custom UI (Freezing UI) built with Scene2D

Automated CI/CD deployment to GitHub Pages

Enemy AI (Yeti and Bear) powered by gdx-ai

Challenges and solutions

Web portability with TeaVM

The hardest part was migrating legacy Java to the web. I used TeaVM to transpile bytecode to JavaScript, fixing reflection issues and tuning asset loading for network environments.

Maintenance and refactoring

I upgraded the project to LibGDX 1.14.0 and Gradle 9.4.0 with a modular layout (core, desktop, teavm) separating business logic from platform-specific rendering.

2D physics and lighting

I wired a simplified day/night cycle (Sun + RayHandler) to the Box2D world for an immersive winter atmosphere.

Screenshots

Ice Climber Remake — 1
Ice Climber Remake — 2
Ice Climber Remake — 3

Technologies used

JavaLibGDXBox2DBox2DLightsTeaVMGradleGitHub ActionsAdobe Illustrator
Built with by Alexei Hernández
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